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- > I know AMOS isn't the best programming for any type of program, but
- > how would I go about making a car game like Lotus 3?
- > With a nice background and oppenent cars and the ability to DESIGN
- > track (with up and down) etc... Is this possible in AMOS, or is this
- > just a waste of good thought?
-
- Well, I wouldn't say "AMOS isn't the best language for ANY type of
- program", It's great for throwing together utilities and such. Also
- good for certain styles of games-programming, for example AMOS
- should easily be able to handle a flip-screen game like Flashback and
- I'm sure it could handle a nice Warcraft-clone as well.
- Command&Conquer might overload it with all the missile-weapons,
- explosions and such, but you could make a scaled-down version...
-
- Actually, with a lower frame-rate (20-25fps), all kinds of games can
- be implemented in AMOS. Just don't try to clone SNES/Genesis
- style games with a standard frame-rate of 50/60fps or you'll be in for
- one heck of a fun time, trust me!!
-
-
- Take care,
- GARFIELD
- -------------------------
- Current projects...
- StarStrike98 (AMIGA & IBM): 0% complete
- "Studying" POVray-coding(IBM): 10% complete
- Website(http://www.sosbbs.com/~gbenjam): 25% Complete
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